
HIGH_DENSITY_DATA
FILE_REF: 264 // VERIFIED_ENTRY
ENTRY_DATE2015_01_01
Badass: Making Users Awesome
01_ABSTRACT_SYNOPSIS
Imagine you're in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of drawing attention to your product. It's a game of getting your users to take the actions that lead them to say, "This is awesome!" Sierra shows that sustainable success comes from making users awesome at what they care about. The secret is helping users develop compelling skills. Whether designing a product, service, or experience, you need to help users get better at something they want to be better at. Badass is packed with practical techniques for increasing user skill and engagement based on the latest research in cognitive science and design.
02_INDEX_NODES
- Don't make a better product - make users better at what they want to doP.042
- Help users build compelling skills, not just use your productP.084
- Reduce cognitive leaks to free up mental resources for skill buildingP.126
- The context around your product matters more than the product itselfP.168
PUBLICATION_DATE2015
ISBN_RECORD978-1491919019
PAGES304_UNITS
LANGUAGEENGLISH
LEVELINTERMEDIATE
RECORDS_ID264
FILE_SIZE15.2_MB_RAW
STATUSAVAILABLE
03_ASSOCIATED_DISCIPLINES
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